How to Cite

Rizov, Vladimir: PlayStation Photography: Towards an Understanding of Video Game Photography, in Bonner, Marc (Ed.): Game | World | Architectonics: Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception, Heidelberg: Heidelberg University Publishing, 2021, p. 49–62. https://doi.org/10.17885/heiup.752.c10378

License (Chapter)

Creative Commons License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Identifiers (Book)

ISBN 978-3-96822-047-5 (Hardcover)
ISBN 978-3-96822-048-2 (PDF)
ISBN 978-3-96822-114-4 (Softcover)

Published

04/29/2021

Authors

Vladimir Rizov

PlayStation Photography

Towards an Understanding of Video Game Photography

Abstract The remediation of photography in video games has been growing in the extent of its integration into gameplay, and so merits further discussion. In this chapter, I propose videogame photography to be a continuation of photographic discourse and that its technological and practical specificities can be understood through a discussion of existing knowledge of photography. My goal is to avoid an essentialist view of photography and discuss its remediation in video games as a continuation of photography in general. Moreover, I claim that narrative is of great significance for conceptualising and understanding the remediation of photography in digital game worlds. Finally, I propose a model that builds on current understandings of gamic action and narrative in order to typologise game photography and provide a basis for future research.

Keywords Video game photography, gamic action, perspective, remediation