Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
Published:
2015-01-30
Full Issue:
Note: Please use the current version of the respective article for citing, as in case of an update a new version can only be generated on article level, but not for the complete issue of the journal.
Article
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“What would Jesus Play?” Actor-Centered Perspectives on Gaming and Gamers (In Lieu of an Introduction)
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Nephilim: The Children of Lilith. The Place of Man in the Ontological and Cosmological Dualism of the Diablo, Darksiders and Devil May Cry Game Series
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Living the Phantasm of Demediation. The Priest-Kings and the Technology Prohibition in the Gorean Role-playing Games
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“Venturing into the Unknown”(?) Method(olog)ical Reflections on Religion and Digital Games, Gamers and Gaming
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Simulating the Apocalypse. Theology and Structure of the Left Behind Games
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The Politics of Pokémon. Socialized Gaming, Religious Themes and the Construction of Communal Narratives
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A Digital Devil’s Saga. Representation(s) of the Demon in Recent Videogames
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Prophecy, Pre-destination, and Free-form Gameplay. The Nerevarine Prophecy in Bethesda’s ‘Morrowind’
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‘Playing God’. On God & Game
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Beyond Belief. Playing with Pagan Spirituality in World of Warcraft
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“Are Those the Only Two Solutions”? Dealing with Choice, Agency and Religion in Digital Games
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Revisiting Gabriel Knight. Troubled Hero and Unknowing Servant of the King of Kings
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Playing with Religion in Digital Games. Extensive Review
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Religion in Play: Games, Rituals, and Virtual Worlds. Review
