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133 items
Article
At the Helm of the Number One French-language Protestant Network, Jesus.net
Pierre-Yves Kirschleger
Vol. 8 (2015): Le religieux sur Internet / Religion on the Web
Virtuality as a Religious Category? Continuity and Discontinuity Between Online and Offline Catholic Monasteries
Isabelle Jonveaux
Vol. 8 (2015): Le religieux sur Internet / Religion on the Web
Introduction
Fabienne Duteil-Ogata, Isabelle Jonveaux, Liliane Kuczynski, Sophie Nizard
Vol. 8 (2015): Le religieux sur Internet / Religion on the Web
New Funeral Practices in Japan. From the Computer-Tomb to the Online Tomb
Fabienne Duteil-Ogata
Vol. 8 (2015): Le religieux sur Internet / Religion on the Web
Religion in Play: Games, Rituals, and Virtual Worlds. Review
Jan Wysocki
Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
Playing with Religion in Digital Games. Extensive Review
Simone Heidbrink, Tobias Knoll
Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
Revisiting Gabriel Knight. Troubled Hero and Unknowing Servant of the King of Kings
Connie Veugen
Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
“Are Those the Only Two Solutions”? Dealing with Choice, Agency and Religion in Digital Games
Tobias Knoll
Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
Beyond Belief. Playing with Pagan Spirituality in World of Warcraft
Stef Aupers, Julian Schaap
Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
‘Playing God’. On God & Game
Frank G. Bosman
Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
Prophecy, Pre-destination, and Free-form Gameplay. The Nerevarine Prophecy in Bethesda’s ‘Morrowind’
Angus Slater
Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
A Digital Devil’s Saga. Representation(s) of the Demon in Recent Videogames
Jonathon O'Donnell
Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
The Politics of Pokémon. Socialized Gaming, Religious Themes and the Construction of Communal Narratives
Marley-Vincent Lindsey
Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
Simulating the Apocalypse. Theology and Structure of the Left Behind Games
Stephen Jacobs
Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
“Venturing into the Unknown”(?) Method(olog)ical Reflections on Religion and Digital Games, Gamers and Gaming
Simone Heidbrink, Tobias Knoll, Jan Wysocki
Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
Living the Phantasm of Demediation. The Priest-Kings and the Technology Prohibition in the Gorean Role-playing Games
Christophe Duret
Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
Nephilim: The Children of Lilith. The Place of Man in the Ontological and Cosmological Dualism of the Diablo, Darksiders and Devil May Cry Game Series
Frank G. Bosman, Marcel Poorthuis
Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
“What would Jesus Play?” Actor-Centered Perspectives on Gaming and Gamers (In Lieu of an Introduction)
Simone Heidbrink, Tobias Knoll, Jan Wysocki
Vol. 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field
Complete edition 06 (2014)
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Vol. 6 (2014)
I ‘like’ my Patriarch. Religion on Facebook. New Forms of Religiosity in Contemporary Georgia
Sophie Zviadadze
Vol. 6 (2014)
Remixing Images of Islam. The Creation of New Muslim Women Subjectivities on YouTube
Kayla Renée Wheeler
Vol. 6 (2014)
Double-clicking the Temple Bell. Devotional aspects of Jainism online
Tine Vekemans
Vol. 6 (2014)
Trans-European Adaptations in the Diamond Way: Negotiating Public Opinions on Homosexuality in Russia and in the U.K.
B. Scherer
Vol. 6 (2014)
Cyberspace and the Sacralization of Information
Sean O'Callaghan
Vol. 6 (2014)
Digital Participatory Culture: Transnationality, Fandom & Diversity. Religion and Gender in German-written Fan Fiction and Fan Forums
Lisa Kienzl
Vol. 6 (2014)
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