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133 items
Article
Morality and Religion as factors in Age Rating Computer and Video Games: ESRA, the Iranian Games Age Rating System
Stefan Piasecki, Setareh Malekpour
Vol. 11 (2016)
Pilgrim or Tourist? Modelling Two Types of Travel Bloggers
Tom van Nuenen, Suzanne van der Beek
Vol. 11 (2016)
Jewish, Christian and Islamic in the English Wikipedia
Emad Mohamed
Vol. 11 (2016)
The Design of Educational Materials for Teaching the Most Common Religions to Students in their Final Year of Primary School: A Cross-Curricular Approach of Religious Studies and Music, Through the Use of Augmented Reality
Polykarpos Karamouzis, Michalis Keffalas
Vol. 11 (2016)
Facebooking Religion and the Technologization of the Religious Discourse: A Case Study of a Botswana-based Prophetic Church
Gabriel Faimau, Camden Behrens
Vol. 11 (2016)
The Importance of Web 2.0 for Jihad 3.0: Female Jihadists Coming to Grips with Religious Violence on Facebook
Claudia Carvalho
Vol. 11 (2016)
The Word Has Become Game: Researching Religion in Digital Games
Frank G. Bosman
Vol. 11 (2016)
Conflict and Affect Among Conservative Christians on Facebook
Mona Abdel-Fadil
Vol. 11 (2016)
Mark R Johnson, Creator of Ultima Ratio Regum - Interview
Tobias Knoll, Mark R Johnson
Vol. 10 (2016): Religion in Digital Games Respawned
Praise Helix! Christian Narrative in Twitch Plays: Pokémon
Jenny Saucerman, Dennis Ramirez
Vol. 10 (2016): Religion in Digital Games Respawned
Redemption through Annihilation?! - Game Designer´s views on religion, culture and society and its influences on digital games
Stefan Piasecki
Vol. 10 (2016): Religion in Digital Games Respawned
Playing with the Legend: Ostension and Extra-Textual Production in Minecraft
Roman Ohlendorf
Vol. 10 (2016): Religion in Digital Games Respawned
‘Nothing is true, everything is permitted’ - The Portrayal of the Nizari Isma’ilis in the Assassin’s Creed Game Series
Frank G. Bosman
Vol. 10 (2016): Religion in Digital Games Respawned
Towards „a New Province of Humanity“! - Introduction
Simone Heidbrink, Tobias Knoll
Vol. 10 (2016): Religion in Digital Games Respawned
Review: Cybertheology: Thinking Christianity in the Era of the Internet
Frank G. Bosman
Vol. 9 (2015)
Attitudes Towards Women’s Participation in Public Prayer Among Jewish and Muslim Websites
Oren Z. Steinitz
Vol. 9 (2015)
Internet and Kyais in Indonesia: Negotiation of Authority in a Mediatized Environment
Fazlul Rahman
Vol. 9 (2015)
Discovering the Digital Authority: Twitter as Reporting Tool for Papal Activities
Damian Guzek
Vol. 9 (2015)
The Ahmadiyya in Germany: An Online-Platform as a Multi-Functional Tool
Lauren Drover
Vol. 9 (2015)
Renegotiating shariʿa-based Normative Guidelines in Cyberspace: The Case of Women’s ʿawra
Sabine Damir-Geilsdorf, Leslie Tramontini
Vol. 9 (2015)
Crowdfunding a New Church: A Multimodal Analysis of Faith-Related Giving Rhetoric on Indiegogo
Adam J. Copeland
Vol. 9 (2015)
When Virtuality Shapes Social Reality. Fake Cults and the Church of the Flying Spaghetti Monster
Lionel Obadia
Vol. 8 (2015): Le religieux sur Internet / Religion on the Web
Going Online and Taking the Plane. From San Francisco to Jerusalem. The Physical and Electronic Networks of “Jewish Mindfulness”
Mira Niculescu
Vol. 8 (2015): Le religieux sur Internet / Religion on the Web
Virtual Religious Meetings, Actual Endogamy … The Growing Success of Affinity Dating Sites
Pascal Lardellier
Vol. 8 (2015): Le religieux sur Internet / Religion on the Web
Gaia, God, and the Internet – Revisited. The History of Evolution and the Utopia of Community in Media Society
Oliver Krüger
Vol. 8 (2015): Le religieux sur Internet / Religion on the Web
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