Volume 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective, ed. by Kerstin Radde-Antweiler
Published:
2008-03-18
Article
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Religion is Becoming Virtualised. Introduction the the Special Issue on Religion in Virtual Worlds.
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Virtual Worlds Today: Gaming and Online Sociality.
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Computer Mediated Religious Life of Technoshamans and Cybershamans.
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Where Dreams and Dragons Meet. An Ethnographic Analysis of two Examples of Massive Multiplayer Online Role-Playing Games (MMORPGs)
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Rituals and Pixels. Experiments in Online Church.
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The Church of Fools: Virtual Ritual and Material Faith.
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Online Rituals in Virtual Worlds. Christian Online Service between Dynamics and Stability.
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Virtual Religion. An Approach to a Religious and Ritual Topography of Second Life.
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S(l)pirituality. Immersive Worlds as a Window to Spirituality Phenomena.
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Enhancing the Spiritual Relationship: the Impact of Virtual Worship on the Real World Church Experience.
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Another Time, Another Space: Virtual Worlds, Myths and Imagination.
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Communicating Spiritual Experience with Video Game Technology.
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"Inner Listening" as a Basic Principle for Developing Immersive Virtual Worlds.
