Vol. 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches
Published:
2014-02-14
Article
-
Complete Edition of "Religion in Digital Games" (Online - Heidelberg Journal of Religions on the Internet)
-
Let’s Talk Video Games! Introduction to the Special Issue on Religion in Digital Games
-
Theorizing Religion in Digital Games. Perspectives and Approaches
-
Studying Religion in Digital Gaming. A Critical Review of an Emerging Field
-
Developing a Framework for Understanding the Relationship Between Religion and Videogames
-
Locating the Locus of Study on "Religion" in Video Games
-
Game Cultures as Sub-Creations. Case Studies on Religion & Digital Play
-
Maker’s Breath. Religion, Magic, and the ‘Godless’ World of BioWare’s Dragon Age II (2011)
-
‘The Lamb of Comstock’. Dystopia and Religion in Video Games
-
Religion as Resource in Digital Games
-
‘When people pray, a god is born... This god is you!’ An Introduction to Religion and God in Digital Games
-
The Lord is My Shepard. Confronting Religion in the Mass Effect Trilogy
-
Religion(s) in Videogames. Historical and Anthropological Observations
-
Socialization of Teenagers Playing The Sims. The Paradoxical Use of Video Games to Re-enchant Life
-
Fátima Postmortem
-
The Mythic Scope of Journey. A Comparative Assessment Concerning the Spirit at Play and Cybernetic Shamanism
-
Review: „eGods. Faith versus fantasy in computer gaming“
