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Vol. 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches
Vol. 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches
Published:
2014-02-14
Article
Complete Edition of "Religion in Digital Games" (Online - Heidelberg Journal of Religions on the Internet)
Simone Heidbrink (ed.), Tobias Knoll (ed.)
PDF
Let’s Talk Video Games! Introduction to the Special Issue on Religion in Digital Games
Simone Heidbrink, Tobias Knoll
PDF
Theorizing Religion in Digital Games. Perspectives and Approaches
Simone Heidbrink, Tobias Knoll, Jan Wysocki
PDF
Studying Religion in Digital Gaming. A Critical Review of an Emerging Field
Gregory Price Grieve, Heidi A. Campbell
PDF
Developing a Framework for Understanding the Relationship Between Religion and Videogames
Richard E. Ferdig
PDF
Locating the Locus of Study on "Religion" in Video Games
J.D.F. Tuckett, David G. Robertson
PDF
Game Cultures as Sub-Creations. Case Studies on Religion & Digital Play
Elke Hemminger
PDF
Maker’s Breath. Religion, Magic, and the ‘Godless’ World of BioWare’s Dragon Age II (2011)
Kristin M.S. Bezio
PDF
‘The Lamb of Comstock’. Dystopia and Religion in Video Games
Frank G. Bosman
PDF
Religion as Resource in Digital Games
Ryan Clark Thames
PDF
‘When people pray, a god is born... This god is you!’ An Introduction to Religion and God in Digital Games
Markus Wiemker, Jan Wysocki
PDF
The Lord is My Shepard. Confronting Religion in the Mass Effect Trilogy
Joshua A. Irizarry, Ita T. Irizarry
PDF
Religion(s) in Videogames. Historical and Anthropological Observations
Alessandro Testa
PDF
Socialization of Teenagers Playing The Sims. The Paradoxical Use of Video Games to Re-enchant Life
Pascaline Lorentz
PDF
Fátima Postmortem
Luís Lucas Pereira, Licínio Roque
PDF
The Mythic Scope of Journey. A Comparative Assessment Concerning the Spirit at Play and Cybernetic Shamanism
Robert William Guyker
PDF
Review: „eGods. Faith versus fantasy in computer gaming“
Moritz Maurer
PDF
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