https://heiup.uni-heidelberg.de/journals/apocalyptica/issue/feedApocalyptica2024-09-12T11:21:44+02:00Felicitas Loestpublications@capas.uni-heidelberg.de Open Journal Systems<p><em>Apocalyptica</em> is an interdisciplinary, international, double-blind peer-reviewed, open access journal published by the Käte Hamburger Centre for Apocalyptic and Post-Apocalyptic Studies (CAPAS) at Heidelberg University. The journal publishes incisive analyses from diverse perspectives regarding the end of worlds.</p> <p>The journal publishes research from a broad range of fields in order to champion the potential of critical thinking and cultural analysis in the humanities as well as the social and cultural sciences. Apocalyptica encourages the production of cross-disciplinary knowledge and debate on the apocalypse as a figure of thought, a discursive node, a historical experience of past and present, and an empirical phenomenon.</p>https://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25022Editor’s Note on Posthuman Survival2024-08-05T09:29:46+02:00Jenny Stümerjenny.stuemer@capas.uni-heidelberg.de2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalypticahttps://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25023(Un)veiling Extinction2024-08-05T09:34:35+02:00Robert Folgerrobert.folger@capas.uni-heidelberg.de2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalypticahttps://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25026Undead Return2024-08-05T10:10:13+02:00Lawrence Mayl.may@auckland.ac.nz<p>This article examines the origins of the videogame zombie by tracing their appearances in the Japanese videogames <em>Phantom Fighter </em>(Marionette 1988), <em>Sweet Home</em> (Capcom 1989) and <em>Biohazard</em> (Capcom 1996). The nascent versions of interactive zombies in these games offer a distinctively Japanese variation to the mediated figure of the undead. Their monsters draw upon and contribute to traditions of Japanese folklore teeming with <em>yōkai</em> (supernatural demons, monsters and ghouls). Through analysis of <em>Phantom Fighter</em>, <em>Sweet Home</em> and <em>Biohazard</em>, I demonstrate how Japan’s prototypical videogame zombies build upon their <em>yōkai</em> roots to reflect a public consciousness that is grappling with the jarring reanimation of long-unresolved trauma: the tragedies, crimes, and anguish of the Pacific War and its devastating conclusion. The figure of the zombie—trading in abject and uncanny forms of monstrosity, and upending sense and meaning through its impossible terrors—appears to be a natural product of this moment of rupture in Japan’s post-war history. The appearance of the zombie in these videogames invites players into the mediation and negotiation of popular cultural memorial anxieties.</p>2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalypticahttps://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25027‘Death or Rebirth’2024-08-05T10:15:02+02:00Lea Espinoza Garrido espinoza@uni-wuppertal.de<p>This contribution offers a critical analysis of Zack Snyder’s <em>Army of the Dead</em> (2021) and its representation of apocalyptic borderscapes and topographies of exception. It examines how the film portrays the ethical dimensions of survival and death in the context of a zombie apocalypse, in which the border functions as a site of exclusion where subjects are not only excluded from a specific territory or the sphere of the law but also, more importantly, from the sphere of the living. The author analyzes the narrative, aesthetic, and cinematic strategies that <em>Army of the Dead</em> employs to shed light on this necropolitical dimension of the border and the ways in which this dimension is intertwined with the imaginary of survival <em>in</em> and <em>of</em> the apocalypse. In particular, the author argues that the plural and particular apocalypse(s) in the film not only expose patterns of seeming exceptionalism that mask the everydayness of biopolitical exclusion and the topographies of exception they produce but also make visible the territorial dimension of the border as a recurring instrument of bio- and necro-political control that regulates and structures survival.</p>2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalypticahttps://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25028Foul Waters2024-08-05T10:21:58+02:00Drago Momcilovic momcilov@uwm.edu<p>The contemporary American zombie apocalypse narrative engages aspects of the elemental world, and fluid elements in particular, in ways that reshape our views of both the pre-apocalyptic worlds of zombie terror and the post-apocalyptic worlds that emerge from the ruins. Two such shows, the AMC television series <em>The Walking Dead </em>(2010-2022) and its first major spinoff, <em>Fear the Walking Dead </em>(2015-2023), circulate polyvalent images of three particular fluid substrates—blood, water, and oil—that structure the violent collapse and agonizing rebirth of the contemporary world. I argue that these fluids reshape the zombie apocalypse narrative as an elemental apocalypse that exposes certain forms of ongoing social and ecological violence. They mobilise the material realities and rigid forms that constitute our sense of a shared society and planet and transform them into a set of softened, malleable structures that make us more attentive to the uncertainties, ambiguities, and uncomfortable complicities that characterise the shows’ allegorisations of global catastrophe. Contemporary zombie apocalypse narratives like <em>The Walking Dead </em>and <em>Fear the Walking Dead </em>re-establish the centrality of the fluid elements that have long structured the zombie mythos and its intersecting histories of violence toward human subjects and the nonhuman environment.</p>2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalypticahttps://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25030Orga is not Mecha2024-08-05T10:31:52+02:00Teresa Heffernanteresaheffernan4@gmail.com<p>This paper traces the fictional roots of recent claims by those in the AI industry that superintelligent machines pose an existential risk. This irrational anxiety, given that fiction is not science, that grants AI agency is not only a distraction from real concerns, but a psychological displacement, an unconscious defense that substitutes a new object, autonomous machines, in place of one that cannot be acknowledged: responsibility for the environmental and societal damage caused by a resource-intensive industry that persists, despite the climate catastrophe, with a mechanistic worldview, one that treats nature, including humans, as a lucrative commodity. Initially seduced by the story of AI evolution, Stanley Kubrick consulted computer scientists when he was making <em>2001: A Space Odyssey</em>, which was released a year before the moon landing. In the problematic cycle of fiction directing science, the film’s depiction of AI has, in turn, shaped research in the field. Yet, if at first Kubrick embraced the scientists’ vision of evolving, intelligent, immortal machines, by the time he was working on <em>A.I. Artificial Intelligence</em> in the 1980s, the field was entering one of its many winters and environmental concerns had dampened faith in technological progress. Kubrick again consulted AI scientists, but this time he returned the field to its fictional roots and presented AI as a dark fairy tale about a corporation that persists with the myth that it can turn ’mecha’ into ‘orga’ despite the climate crisis.</p>2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalypticahttps://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25032The Coming Apocalypse2024-08-05T12:22:49+02:00Alessandro Sbordonialessandrosbordoni@outlook.com2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalypticahttps://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25033Affordances of Apocalyptic Environmentalism2024-08-05T12:35:11+02:00Florian Mussgnugf.mussgnug@ucl.ac.uk2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalypticahttps://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25034Reviewing Anaïs Maurer’s The Ocean On Fire: Pacific Stories from Nuclear Survivors and Climate Activists (2024) 2024-08-05T12:47:28+02:00Aanchal SarafAanchal.Saraf@dartmouth.edu2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalypticahttps://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25035Introduction2024-08-05T12:55:18+02:00Robert Folgerrobert.folger@capas.uni-heidelberg.de2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalypticahttps://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25036Imagining the End of Times2024-08-05T12:59:34+02:00Adolfo F. Mantilla Osornioadolfo_mantilla@enah.edu.mx2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalypticahttps://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25037Nepantla, Between Mesoamerican Time and Colonial Space2024-08-05T13:04:36+02:00Patricia Murrieta-Flores p.murrieta@lancaster.ac.uk2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalypticahttps://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25038Subaltern Apocalypses and Cosmopolitics of the Peoples in the Southern Cone of America2024-08-05T13:12:53+02:00Alejandra Bottinelli Wolleteralejandra.bottinelli@u.uchile.cl2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalypticahttps://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25039Minding the Gap Between Worlds2024-08-05T13:16:23+02:00Emily Rayemily.ray@sonoma.edu2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalypticahttps://heiup.uni-heidelberg.de/journals/apocalyptica/article/view/25040Doomsday Prepping as Prophecy, Predestination, and Media Spectacle2024-08-05T13:18:37+02:00Robert E. Kirschrekirsch@asu.edu2024-09-12T00:00:00+02:00Copyright (c) 2024 Apocalyptica