1.
Nohr RF. The Labyrinth: Digital Games as Media of Decision-Making. In: Bonner M, Herausgeber. Game | World | Architectonics: Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception [Internet]. Heidelberg: Heidelberg University Publishing; 2021 [zitiert 4. März 2024]. Verfügbar unter: https://heiup.uni-heidelberg.de/catalog/book/752/chapter/10383