Introduction: Prospect onto the Architectonics of Computer Games and their World Properties, in Bonner, Marc (Hrsg.): Game | World | Architectonics: Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception, Heidelberg: Heidelberg University Publishing, 2021, S. 1–16. https://doi.org/10.17885/heiup.752.c10366