Zimmermann, Felix. „Historical Digital Games As Experiences: How Atmospheres of the Past Satisfy Needs of Authenticity“. In Game | World | Architectonics: Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception, herausgegeben von Marc Bonner. Heidelberg: Heidelberg University Publishing, 2021. Zugegriffen Mai 9, 2024. https://heiup.uni-heidelberg.de/catalog/book/752/chapter/10376.