[1]
F. Zimmermann, „Historical Digital Games as Experiences: How Atmospheres of the Past Satisfy Needs of Authenticity“, in Game | World | Architectonics: Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception, M. Bonner, Hrsg. Heidelberg: Heidelberg University Publishing, 2021, S. 19–34. doi: 10.17885/heiup.752.c10376.