NOHR, Rolf F. The Labyrinth: Digital Games as Media of Decision-Making. In: BONNER, Marc (Hrsg.). Game | World | Architectonics: Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception. Heidelberg: Heidelberg University Publishing,2021. p. 133–149. DOI: 10.17885/heiup.752.c10383. Disponível em: https://heiup.uni-heidelberg.de/catalog/book/752/chapter/10383.. Acesso em: 21 juli. 2024.