SCHNAARS, Cornelia J. Taking a "Breath of the Wild": The Concept of Airness in Nintendo’s take on Open World Games. In: BONNER, Marc (Hrsg.). Game | World | Architectonics: Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception. Heidelberg: Heidelberg University Publishing,2021. p. 115–132. DOI: 10.17885/heiup.752.c10382. Disponível em: https://heiup.uni-heidelberg.de/catalog/book/752/chapter/10382.. Acesso em: 21 dez. 2024.