ZIMMERMANN, Felix. Historical Digital Games as Experiences: How Atmospheres of the Past Satisfy Needs of Authenticity. In: BONNER, Marc (Hrsg.). Game | World | Architectonics: Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception. Heidelberg: Heidelberg University Publishing,2021. p. 19–34. DOI: 10.17885/heiup.752.c10376. Disponível em: https://heiup.uni-heidelberg.de/catalog/book/752/chapter/10376.. Acesso em: 21 dez. 2024.