1.
Schnaars CJ. Taking a "Breath of the Wild": The Concept of Airness in Nintendo’s take on Open World Games. In: Bonner M, Hrsg. Game | World | Architectonics: Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception. Heidelberg University Publishing; 2021:115-132. doi:10.17885/heiup.752.c10382