Browse Title Index


 
Issue Title
 
Volume 02.1 Special Issue on Rituals on the Internet, ed. by Kerstin Radde-Antweiler Virtual Ritual, Real Faith : the Revirtualization of Religious Ritual in Cyberspace Abstract   PDF
Cheryl Anne Casey
 
Volume 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective, ed. by Kerstin Radde-Antweiler Virtual Worlds Today: Gaming and Online Sociality. Abstract   PDF
Gordon Calleja
 
Vol 8 (2015): Le religieux sur Internet / Religion on the Web Virtuality as a Religious Category? Continuity and Discontinuity Between Online and Offline Catholic Monasteries Abstract   PDF
Isabelle Jonveaux
 
Vol. 04.1 Special Issue on Aesthetics and the Dimensions of the Senses, ed. by Simone Heidbrink and Nadja Miczek (Virtually) been there, (Virtually) done that: Examining the Online Religious Practices of the Hindu Tradition:Introduction Abstract   PDF
Christopher Helland
 
Vol. 04.1 Special Issue on Aesthetics and the Dimensions of the Senses, ed. by Simone Heidbrink and Nadja Miczek Virtually Embodying the Field: Silent Online Buddhist Meditation, Immersion, and the Cardean Ethnographic Method Abstract   PDF
Gregory Grieve
 
Vol 8 (2015): Le religieux sur Internet / Religion on the Web When Virtuality Shapes Social Reality. Fake Cults and the Church of the Flying Spaghetti Monster Abstract   PDF
Lionel Obadia
 
Volume 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective, ed. by Kerstin Radde-Antweiler Where Dreams and Dragons Meet. An Ethnographic Analysis of two Examples of Massive Multiplayer Online Role-Playing Games (MMORPGs) Abstract   PDF
Kathryn Stam, Michael Scialdone
 
Volume 01.1 Special Issue on Theory and Methodology, ed. by Oliver Krüger Young People and the Use of the Internet as Transitional Space Abstract   PDF
Mia Lövheim
 
Vol 12 (2017): Religion to Go! - Religion in Mobile Internet Environments, Mobile Apps, Augmented Realities and the In-Betweens (special issue) ‘Judaism to go’ - Hastening the redemption through Web 2.0 Abstract   PDF
Christiane Altmann
 
Vol 10 (2016): Religion in Digital Games Respawned ‘Nothing is true, everything is permitted’ - The Portrayal of the Nizari Isma’ilis in the Assassin’s Creed Game Series Abstract   PDF
Frank G. Bosman
 
Vol 6 (2014) ‘Okhti’ Online. Spanish Muslim Women engaging online Jihad – a Facebook case study. Abstract   PDF
Claudia Carvalho
 
Vol 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field ‘Playing God’. On God & Game Abstract   PDF
Frank G. Bosman
 
Vol 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches ‘The Lamb of Comstock’. Dystopia and Religion in Video Games Abstract   PDF
Frank G. Bosman
 
Vol 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches ‘When people pray, a god is born... This god is you!’ An Introduction to Religion and God in Digital Games Abstract   PDF
Markus Wiemker, Jan Wysocki
 
Vol 11 (2016) “And the Word Became Network”: An Analysis of the Circulation of the “Catholic” in Online Communicational Networks Abstract   PDF
Moisés Sbardelotto
 
Vol 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field “Are Those the Only Two Solutions”? Dealing with Choice, Agency and Religion in Digital Games Abstract   PDF
Tobias Knoll
 
Vol 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field “Venturing into the Unknown”(?) Method(olog)ical Reflections on Religion and Digital Games, Gamers and Gaming Abstract   PDF
Simone Heidbrink, Tobias Knoll, Jan Wysocki
 
Vol 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field “What would Jesus Play?” Actor-Centered Perspectives on Gaming and Gamers (In Lieu of an Introduction) Abstract   PDF
Simone Heidbrink, Tobias Knoll, Jan Wysocki
 
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