Browse Title Index


 
Issue Title
 
Vol 11 (2016) Pilgrim or Tourist? Modelling Two Types of Travel Bloggers Abstract   PDF
Tom van Nuenen, Suzanne van der Beek
 
Vol 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field Playing with Religion in Digital Games. Extensive Review Abstract   PDF
Simone Heidbrink, Tobias Knoll
 
Vol 10 (2016): Religion in Digital Games Respawned Playing with the Legend: Ostension and Extra-Textual Production in Minecraft Abstract   PDF
Roman Ohlendorf
 
Vol 12 (2017): Religion to Go! - Religion in Mobile Internet Environments, Mobile Apps, Augmented Realities and the In-Betweens (special issue) Pokémon Go - How Religious Can an Augmented Reality Hunt Be? Abstract   PDF
Sonja Gabriel
 
Vol 12 (2017): Religion to Go! - Religion in Mobile Internet Environments, Mobile Apps, Augmented Realities and the In-Betweens (special issue) Pope Francis in Cairo - Authority and branding on Instagram Abstract   PDF
Theo Zijderveld
 
Vol 10 (2016): Religion in Digital Games Respawned Praise Helix! Christian Narrative in Twitch Plays: Pokémon Abstract   PDF
Jenny Saucerman, Dennis Ramirez
 
Vol 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field Prophecy, Pre-destination, and Free-form Gameplay. The Nerevarine Prophecy in Bethesda’s ‘Morrowind’ Abstract   PDF
Angus Slater
 
Vol 10 (2016): Religion in Digital Games Respawned Redemption through Annihilation?! - Game Designer´s views on religion, culture and society and its influences on digital games Abstract   PDF
Stefan Piasecki
 
Vol 12 (2017): Religion to Go! - Religion in Mobile Internet Environments, Mobile Apps, Augmented Realities and the In-Betweens (special issue) RELab digital - A Project on Religious Education in a Mediatized World Abstract   PDF
Ilona Nord, Jens Palkowitsch-Kühl
 
Vol 12 (2017): Religion to Go! - Religion in Mobile Internet Environments, Mobile Apps, Augmented Realities and the In-Betweens (special issue) RELab digital – Ein Projekt über religiöse Bildung in einer mediatisierten Welt (Deutsch) Abstract   PDF
Ilona Nord, Jens Palkowitsch-Kühl
 
Vol 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches Religion as Resource in Digital Games Abstract   PDF
Ryan Clark Thames
 
Vol 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field Religion in Play: Games, Rituals, and Virtual Worlds. Review Abstract   PDF
Jan Wysocki
 
Volume 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective, ed. by Kerstin Radde-Antweiler Religion is Becoming Virtualised. Introduction the the Special Issue on Religion in Virtual Worlds. Abstract   PDF
Kerstin Radde-Antweiler
 
Vol 12 (2017): Religion to Go! - Religion in Mobile Internet Environments, Mobile Apps, Augmented Realities and the In-Betweens (special issue) Religion to Go - Introduction Abstract   PDF
Simone Heidbrink, Tobias Knoll
 
Vol 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches Religion(s) in Videogames. Historical and Anthropological Observations Abstract   PDF
Alessandro Testa
 
Vol 6 (2014) Remixing Images of Islam. The Creation of New Muslim Women Subjectivities on YouTube Abstract   PDF
Kayla Renée Wheeler
 
Vol 9 (2015) Renegotiating shariʿa-based Normative Guidelines in Cyberspace: The Case of Women’s ʿawra Abstract   PDF
Sabine Damir-Geilsdorf, Leslie Tramontini
 
Volume 01.1 Special Issue on Theory and Methodology, ed. by Oliver Krüger Researching Individual Religiosity in the Context of the Internet Abstract   PDF
Gernot Meier
 
Vol 9 (2015) Review: Cybertheology: Thinking Christianity in the Era of the Internet Abstract   PDF
Frank G. Bosman
 
Vol 5 (2014): Religion in Digital Games. Multiperspective and Interdisciplinary Approaches Review: „eGods. Faith versus fantasy in computer gaming“ Abstract   PDF
Moritz Maurer
 
Vol 7 (2015): Religion in Digital Games Reloaded. Immersion into the Field Revisiting Gabriel Knight. Troubled Hero and Unknowing Servant of the King of Kings Abstract   PDF
Connie Veugen
 
Volume 02.1 Special Issue on Rituals on the Internet, ed. by Kerstin Radde-Antweiler "Ritual is becoming digitalised". Introduction to the Special Issue on Rituals on the Internet. Abstract   PDF
Kerstin Radde-Antweiler
 
Volume 03.1 Being Virtually Real? Virtual Worlds from a Cultural Studies’ Perspective, ed. by Kerstin Radde-Antweiler Rituals and Pixels. Experiments in Online Church. Abstract   PDF
Simon Jenkins
 
Volume 02.1 Special Issue on Rituals on the Internet, ed. by Kerstin Radde-Antweiler Rituals Online : Transferring and Designing Rituals Abstract   PDF
Kerstin Radde-Antweiler
 
Vol. 04.1 Special Issue on Aesthetics and the Dimensions of the Senses, ed. by Simone Heidbrink and Nadja Miczek Seeing the Divine through Windows: Online Puja and Virtual Religious Experience Abstract   PDF
Phyllis K. Herman
 
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